![]() Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow - Scene/Game View: Fixed overlay menu position when mouse cursor is hovering another EditorWindow - Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of. Unity 2023.1.3 Improved: - HDRP: When HDRP is disabled, Compute Shaders are being stripped Fixed: - Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher - Documentation: Fixed Renderer2DData docs link - Editor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end - Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash - Editor: Fixed crash in Transform::RemoveFromParent - Editor: Fixed menu missing after domain reload - Editor: Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed - Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) & Unity Feedback - GI: Fixed off-by-one error in version number used for margin method upgrade path - Graphics: Fixed CustomRenderTexture depth test results failing on some platforms - Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting - Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions - HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP - Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters - Particles: Fixed potential crash when using systems relying on GeometryJobs - Physics 2D: Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses. ![]()
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